You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
271 lines
16 KiB
Python
271 lines
16 KiB
Python
# Hungry_Rain.py by K.G. Orphanides, version 1.5
|
|
# A tiny survival game for the Raspberry Pi Pico Game Boy
|
|
# Find food. Hide from the flood.
|
|
|
|
from PicoGameBoy import PicoGameBoy
|
|
import time
|
|
from random import randint, choice
|
|
|
|
pgb = PicoGameBoy()
|
|
|
|
#sprites
|
|
apple_green_bg_14x15=bytearray(b'\x06 \x06 \x06 \x06 \x06 \xb3\xc8\xb3\xc8\x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \xb3\xc8\xb3\xc8\x8cjL\xc9\x14G\x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \x06 \x9c\x07\x14\x85\x1c\x88\x1c\x88\x06 \x06 \x06 \x06 \x06 \x06 \xec\xab\xec\xab\xec\xab\x06 \x84H\x1c\xa7\xa4j\xac\xcb\xec\xab\xec\xab\x06 \x06 \x06 \xeci\xeb\xa5\xebc\xeb\xc6\xecI\xec\x8a\xec\x8a\xecI\xeb\xe6\xebc\xeb\xa5\xeci\x06 \xeci\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xeci\xeb\xe6\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebC\xf3\xa4\xf3\xa4\xeb\x83\xebB\xeb\xc6\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xf3\xa4\xf3\xa4\xf3\xa4\xebB\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xf3\x84\xf3\xa4\xf3\xa4\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xebC\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x06 \xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x06 \x06 \xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x06 \x06 \x06 \xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x06 \x06 \x06 \x06 \x06 \xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x06 \x06 \x06 ')
|
|
apple_blue_bg_14x15=bytearray(b'\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\xb3\xc8\xb3\xc8\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\xb3\xc8\xb3\xc8\x8cjL\xc9\x14G\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x9c\x07\x14\x85\x1c\x88\x1c\x88\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\xec\xab\xec\xab\xec\xab\x00\x1b\x84H\x1c\xa7\xa4j\xac\xcb\xec\xab\xec\xab\x00\x1b\x00\x1b\x00\x1b\xeci\xeb\xa5\xebc\xeb\xc6\xecI\xec\x8a\xec\x8a\xecI\xeb\xe6\xebc\xeb\xa5\xeci\x00\x1b\xeci\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xeci\xeb\xe6\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebC\xf3\xa4\xf3\xa4\xeb\x83\xebB\xeb\xc6\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xf3\xa4\xf3\xa4\xf3\xa4\xebB\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xf3\x84\xf3\xa4\xf3\xa4\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xebC\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x1b\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x1b\x00\x1b\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x1b\x00\x1b\x00\x1b\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x1b\x00\x1b\x00\x1b\x00\x1b\x00\x1b\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x1b\x00\x1b\x00\x1b')
|
|
dot_14x14=bytearray(b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x95)\x959\x94QtatqtyS\x81S\x893\x912\x99\x12\xa1\x11\x00\x00\x00\x00)\x95A\x94YtatqtyS\x81S\x912\x912\x99\x12\xa1\x11\xa8\xf1\x00\x00\x00\x00A\x94YtitqsyS\x81S\x912\x992\x99\x12\xa1\x11\xa8\xf1\xb0\xd1\x00\x00\x00\x00YtitqSyS\x81S\x912\x992\xa1\x12\xa1\x11\xa8\xf1\xb0\xd1\xb8\xd0\x00\x00\x00\x00itqs\x81S\x81S\x912\x992\xa1\x12\xa9\x11\xa8\xf1\xb0\xf0\xb8\xd0\xc0\xb0\x00\x00\x00\x00qsyS\x89S\x912\x992\xa1\x12\xa1\x11\xa8\xf1\xb0\xd0\xb8\xd0\xc0\xb0\xc0\x8f\x00\x00\x00\x00\x81S\x89S\x912\x99\x12\xa1\x12\xa9\x11\xa8\xf1\xb0\xd0\xb8\xb0\xc0\xb0\xc0\x8f\xc8o\x00\x00\x00\x00\x89S\x912\x992\xa1\x12\xa9\x11\xa8\xf1\xb0\xd0\xb8\xb0\xc0\xb0\xc0\x8f\xc8o\xd0N\x00\x00\x00\x00\x912\x992\xa1\x11\xa8\xf1\xa8\xf1\xb0\xd0\xb8\xd0\xc0\xaf\xc8\x8f\xc8O\xd0N\xd0\x0e\x00\x00\x00\x00\x99\x12\xa1\x12\xa8\xf1\xb0\xf1\xb8\xd0\xb8\xd0\xc0\xaf\xc8\x8f\xc8o\xd0.\xd0\x0e\xd8\r\x00\x00\x00\x00\xa1\x11\xa8\xf1\xb0\xf1\xb8\xd0\xb8\xb0\xc0\xaf\xc8\x8f\xc8o\xd0.\xd8\r\xd8\r\xd8\r\x00\x00\x00\x00\xa9\x11\xb0\xf1\xb8\xd0\xb8\xb0\xc0\x8f\xc8\x8f\xc8N\xd0.\xd8\r\xd8\r\xd8\r\xd8\r\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00')
|
|
apple_black_bg_14x15=bytearray(b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xb3\xc8\xb3\xc8\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xb3\xc8\xb3\xc8\x8cjL\xc9\x14G\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x9c\x07\x14\x85\x1c\x88\x1c\x88\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xec\xab\xec\xab\xec\xab\x00\x00\x84H\x1c\xa7\xa4j\xac\xcb\xec\xab\xec\xab\x00\x00\x00\x00\x00\x00\xeci\xeb\xa5\xebc\xeb\xc6\xecI\xec\x8a\xec\x8a\xecI\xeb\xe6\xebc\xeb\xa5\xeci\x00\x00\xeci\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xeci\xeb\xe6\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebC\xf3\xa4\xf3\xa4\xeb\x83\xebB\xeb\xc6\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xf3\xa4\xf3\xa4\xf3\xa4\xebB\xebc\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xf3\x84\xf3\xa4\xf3\xa4\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebc\xebC\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x00\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x00\x00\x00\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x00\x00\x00\x00\x00\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xebB\xebB\xebB\xebB\xebB\xebB\xebB\xebB\x00\x00\x00\x00\x00\x00')
|
|
shelter_stone_30x5=bytearray(b'k\xcfk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xefk\xcfk\xcfk\xefc.c.c.c.c.k\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xefk\xcfk\xcfk\xefc.c.c.k\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfc.c.c.k\xcfk\xefk\xcfk\xcfk\xefk\xcfk\xcfc.k\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfc.k\xcfk\xefk\xcfk\xcfk\xefk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xcfk\xefk\xcf')
|
|
|
|
pgb.add_sprite(apple_green_bg_14x15,14,15) # sprite 0
|
|
pgb.add_sprite(apple_blue_bg_14x15,14,15) # sprite 1
|
|
pgb.add_sprite(dot_14x14,14,14) # sprite 2
|
|
pgb.add_sprite(apple_black_bg_14x15,14,15) # sprite 3
|
|
pgb.add_sprite(shelter_stone_30x5,30,5) # sprite 4
|
|
|
|
#settings
|
|
intro = True
|
|
game = False
|
|
gameover = False
|
|
BACKGROUND_COLOR = PicoGameBoy.color(0,197,0)
|
|
BOX_COLOR = PicoGameBoy.color(255,255,255)
|
|
|
|
#define dot's starting x and y cordinates
|
|
x = 113
|
|
y = 113
|
|
#save last position for collisions
|
|
last_x = 113
|
|
last_y = 113
|
|
|
|
#what does dot look like?
|
|
dot_width = 14
|
|
dot_height = 14
|
|
|
|
#define and initialise food
|
|
food_width = 14
|
|
food_height = 15
|
|
food_available = False
|
|
|
|
#initialise hunger timer and food meter
|
|
reference_time = time.ticks_ms()
|
|
food = 100
|
|
|
|
#initialise flood
|
|
antediluvian_time = time.ticks_ms()
|
|
flood = False
|
|
flood_y = 3
|
|
flood_delay = 15000
|
|
flood_duration = 10000
|
|
FLOOD_COLOR = PicoGameBoy.color(0,0,220)
|
|
|
|
#define shelter positions
|
|
SHELTER_COLOR = PicoGameBoy.color(0,0,0)
|
|
shelter1_width = 30 #width
|
|
shelter1_height = 5 #height
|
|
shelter1_pos_x = choice([i for i in range(10,210) if i not in (105,121)]) #excluding positions that will cause shelter to spawn on dot
|
|
shelter1_pos_y = choice([i for i in range(10,230) if i not in (105,121)])
|
|
shelter1_overhang = 233 - shelter1_pos_y
|
|
|
|
shelter2_width = 30
|
|
shelter2_height = 5
|
|
shelter2_pos_x = choice([i for i in range(10,210) if i not in (106,134)]) #excluding positions that will cause shelter to spawn on dot
|
|
shelter2_pos_y = choice([i for i in range(10,230) if i not in (106,134)])
|
|
shelter2_overhang = 233 - shelter2_pos_y
|
|
|
|
shelter3_width = 30
|
|
shelter3_height = 5
|
|
shelter3_pos_x = choice([i for i in range(10,210) if i not in (106,134)]) #excluding positions that will cause shelter to spawn on dot
|
|
shelter3_pos_y = choice([i for i in range(10,230) if i not in (106,134)])
|
|
shelter3_overhang = 233 - shelter3_pos_y
|
|
|
|
# collision detection function - feed it the x, y, width and height of dot and the x, y, width and height of the thing to check collision against
|
|
def collision(x1,y1,w1,h1,x2,y2,w2,h2):
|
|
|
|
if x1+w1 < x2:
|
|
return False
|
|
if x2+w2 < x1:
|
|
return False
|
|
if y1+h1 < y2:
|
|
return False
|
|
if y2+h2 < y1:
|
|
return False
|
|
else:
|
|
return True
|
|
|
|
#instructions
|
|
while intro:
|
|
pgb.text("HUNGRY RAIN",80,25,PicoGameBoy.color(255,255,255))
|
|
pgb.text("You are dot.",20,40,PicoGameBoy.color(255,255,255))
|
|
pgb.sprite(2,20,50)
|
|
pgb.text("Find food.",20,70,PicoGameBoy.color(255,255,255))
|
|
pgb.sprite(3,20,80)
|
|
pgb.text("Hide from the flood.",20,100,PicoGameBoy.color(255,255,255))
|
|
pgb.fill_rect(20,110,12,12,FLOOD_COLOR)
|
|
pgb.text("Shelter beneath the stones.",20,128,PicoGameBoy.color(255,255,255))
|
|
pgb.sprite(4,20,140)
|
|
pgb.text("Press A or B to start",38,180,PicoGameBoy.color(255,255,255))
|
|
pgb.show()
|
|
if pgb.button_A() or pgb.button_B():
|
|
game = True
|
|
intro = False
|
|
antediluvian_time = time.ticks_ms() #so intro doesn't result in shorter flood delay on first round
|
|
|
|
# game loop
|
|
while game:
|
|
|
|
#gameover screen
|
|
if gameover==True:
|
|
time.sleep_ms(100) # let them see how they died
|
|
pgb.fill_rect(10,40,220,100,PicoGameBoy.color(0,0,0))
|
|
pgb.text("GAME OVER",85,75,PicoGameBoy.color(255,255,255))
|
|
pgb.text("Press A or B to restart",30,100,PicoGameBoy.color(255,255,255))
|
|
pgb.show()
|
|
if pgb.button_A() or pgb.button_B():
|
|
machine.reset() #restart game, the hard way
|
|
|
|
elif gameover is not True:
|
|
#run the hunger timer
|
|
if time.ticks_ms() > reference_time + 1000:
|
|
reference_time = time.ticks_ms()
|
|
food = food - 1
|
|
|
|
#run the flood timers
|
|
if time.ticks_ms() > antediluvian_time + flood_delay:
|
|
flood = True
|
|
|
|
if time.ticks_ms() > antediluvian_time + flood_delay + flood_duration:
|
|
flood = False
|
|
antediluvian_time = time.ticks_ms()
|
|
|
|
#draw the game scene:
|
|
|
|
#the background
|
|
if flood:
|
|
pgb.fill(FLOOD_COLOR)
|
|
else:
|
|
pgb.fill(BACKGROUND_COLOR)
|
|
|
|
#the box
|
|
pgb.rect(1,1,238,238,BOX_COLOR)
|
|
|
|
#shelters' protective shadows in a flood
|
|
pgb.fill_rect(shelter1_pos_x,shelter1_pos_y + 5,shelter1_width,shelter1_overhang,BACKGROUND_COLOR)
|
|
pgb.fill_rect(shelter2_pos_x,shelter2_pos_y + 5,shelter2_width,shelter2_overhang,BACKGROUND_COLOR)
|
|
pgb.fill_rect(shelter3_pos_x,shelter3_pos_y + 5,shelter3_width,shelter3_overhang,BACKGROUND_COLOR)
|
|
|
|
#the shelters
|
|
pgb.sprite(4,shelter1_pos_x,shelter1_pos_y)
|
|
pgb.sprite(4,shelter2_pos_x,shelter2_pos_y)
|
|
pgb.sprite(4,shelter3_pos_x,shelter3_pos_y)
|
|
|
|
#draw dot
|
|
pgb.sprite(2,x,y)
|
|
|
|
#move dot
|
|
if pgb.button_left():
|
|
last_x = x #record last known position in case we need to call it upon hitting a solid object
|
|
x = x - 1
|
|
if pgb.button_right():
|
|
last_x = x
|
|
x = x + 1
|
|
if pgb.button_up():
|
|
last_y = y
|
|
y = y - 1
|
|
if pgb.button_down():
|
|
last_y = y
|
|
y = y + 1
|
|
|
|
#you're not allowed past the walls
|
|
if x < 3:
|
|
x = last_x
|
|
if x > 224:
|
|
x = last_x
|
|
if y < 3:
|
|
y = last_y
|
|
if y > 224:
|
|
y = last_y
|
|
|
|
#check for collisions with shelter 1
|
|
if collision(x,y,dot_width,dot_height,shelter1_pos_x,shelter1_pos_y,shelter1_width,shelter1_height):
|
|
x = last_x
|
|
y = last_y
|
|
|
|
#check for collisions with shelter 2
|
|
if collision(x,y,dot_width,dot_height,shelter2_pos_x,shelter2_pos_y,shelter2_width,shelter2_height):
|
|
x = last_x
|
|
y = last_y
|
|
|
|
#check for collisions with shelter 3
|
|
if collision(x,y,dot_width,dot_height,shelter3_pos_x,shelter3_pos_y,shelter3_width,shelter3_height):
|
|
x = last_x
|
|
y = last_y
|
|
|
|
# water is deadly
|
|
if flood:
|
|
if collision(x,y,dot_width,dot_height,shelter1_pos_x,shelter1_pos_y,shelter1_width,shelter1_overhang):
|
|
gameover = False
|
|
elif collision(x,y,dot_width,dot_height,shelter2_pos_x,shelter2_pos_y,shelter2_width,shelter2_overhang):
|
|
gameover = False
|
|
elif collision(x,y,dot_width,dot_height,shelter3_pos_x,shelter3_pos_y,shelter3_width,shelter3_overhang):
|
|
gameover = False
|
|
else:
|
|
gameover = True
|
|
|
|
#food! (generate random position for food)
|
|
if food_available==False:
|
|
foodSpawn_x = randint(15,215)
|
|
foodSpawn_y = randint(15,215)
|
|
food_available = True
|
|
|
|
if food_available==True and flood==False:
|
|
pgb.sprite(0,foodSpawn_x,foodSpawn_y)
|
|
|
|
elif food_available==True and flood==True:
|
|
#make sure we have the right background colour
|
|
if collision(foodSpawn_x,foodSpawn_y,food_width,food_height,shelter1_pos_x,shelter1_pos_y,shelter1_width,shelter1_overhang):
|
|
pgb.sprite(0,foodSpawn_x,foodSpawn_y)
|
|
elif collision(foodSpawn_x,foodSpawn_y,food_width,food_height,shelter2_pos_x,shelter2_pos_y,shelter2_width,shelter2_overhang):
|
|
pgb.sprite(0,foodSpawn_x,foodSpawn_y)
|
|
elif collision(foodSpawn_x,foodSpawn_y,food_width,food_height,shelter3_pos_x,shelter3_pos_y,shelter3_width,shelter3_overhang):
|
|
pgb.sprite(0,foodSpawn_x,foodSpawn_y)
|
|
else:
|
|
pgb.sprite(1,foodSpawn_x,foodSpawn_y)
|
|
|
|
#dot eats food
|
|
if collision(x,y,dot_width,dot_height,foodSpawn_x,foodSpawn_y,food_width,food_height):
|
|
pgb.fill_rect(foodSpawn_x,foodSpawn_y,food_width,food_height,BACKGROUND_COLOR)
|
|
food = food + 10 #get less hungry
|
|
food_available = False
|
|
|
|
#die of starvation
|
|
if food==0:
|
|
gameover = True
|
|
|
|
#hunger
|
|
pgb.text("Food:"+ str(food),170,5)
|
|
|
|
#debug tools
|
|
#pgb.text("position:"+ str(x) + "," + str(y),5,15)
|
|
|
|
#flood countdown
|
|
if flood:
|
|
pgb.text("Flood count: NOW",5,5)
|
|
|
|
else:
|
|
flood_countdown = time.ticks_diff(antediluvian_time + flood_delay,time.ticks_ms())
|
|
pgb.text("Flood count:"+ str(round(flood_countdown/1000,1)),5,5)
|
|
|
|
#transfer all this from the framebuffer to the screen
|
|
pgb.show()
|
|
|
|
# Credits
|
|
# Apple and stone images modified from Kenney Game Assets (https://kenney.itch.io/)
|
|
# Pico Game Boy libraries by Vincent Mistler of YouMakeTech
|
|
# AABB collision detection code adapted from a function by Matthieu Mistler
|
|
|
|
# License
|
|
# The MIT License (MIT)
|
|
# Copyright (c) 2013-2017 Damien P. George, and others
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
|
# THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|