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Librerama: A free/libre fast-paced arcade collection of mini-games
Librerama is an arcade compilation of very small, fast-paced mini-games (nicknamed "nanogames"), with the main objective being to rack up the highest score possible by winning the most nanogames you can before getting a game over, while they progressively increase in both speed and difficulty.
While the game itself comes with its own collection of nanogames, custom ones can also be made and played.
This game is a work-in-progress! Which means that a lot of things are missing, and what is present can change at any moment.
Editing and Exporting
The game is made using the Godot Engine, and it's the only tool needed to both edit the project and to export binaries to be played across multiple platforms. Suffice to say, knowledge in how to use it is necessary.
The minimum engine version expected is 3.3.3, but it's recommended to use the latest 3.4.* version if possible.
Information on how to make custom nanogames (including some designing tips) and how to help with translating the game to other languages can be found in the repository's internal wiki.
An official Matrix chat room can be found and entered using this invitation link, where general discussion about the game and nanogame-making can happen.
Librerama is not just free as in freedom, but also free as in free of charge, so monetary contributions are very much welcomed!
Donations can be made to me via Liberapay. The money will be used to help me put more work not just into this game, but also my general work in free/libre gaming.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
All assets (those being files of images or sounds) are under the CC BY-SA 4.0 license, unless otherwise specified.
Librerama also uses Google's Noto family of fonts, all under the OFL-1.1 license.
For the licenses of the third-party components used by the nanogames themselves (all under free culture licenses), check their individual "nanogame.json" files.