A Libre Multiplayer FPS Game built with Godot 4 engine and a fully open-source toolchain https://libla.st
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Liblast/Game/default_bus_layout.tres

223 lines
6.1 KiB

[gd_resource type="AudioBusLayout" load_steps=19 format=3 uid="uid://c4pqigkjmaeoj"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_34kb8"]
resource_name = "Limiter"
ceiling_db = -1.0
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_tke6u"]
resource_name = "Compressor"
threshold = -10.1
ratio = 1.3
attack_us = 2000.0
release_ms = 1000.0
sidechain = &"Announcer"
[sub_resource type="AudioEffectDelay" id="AudioEffectDelay_pk24o"]
resource_name = "Delay"
tap1_delay_ms = 5.0
tap1_level_db = -3.0
tap1_pan = 0.0
tap2_delay_ms = 9.0
tap2_level_db = -6.0
tap2_pan = 0.0
feedback_active = true
feedback_delay_ms = 3.0
feedback_lowpass = 3500.0
[sub_resource type="AudioEffectDistortion" id="AudioEffectDistortion_lg4by"]
resource_name = "Distortion"
mode = 3
keep_hf_hz = 2000.0
drive = 0.46
[sub_resource type="AudioEffectChorus" id="AudioEffectChorus_1lc3v"]
resource_name = "Chorus"
voice/1/rate_hz = 0.1
voice/1/pan = -0.06
voice/2/rate_hz = 0.1
voice/2/pan = 0.06
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_u04do"]
resource_name = "Compressor"
threshold = -12.0
ratio = 3.0
attack_us = 500.0
release_ms = 100.0
mix = 0.85
[sub_resource type="AudioEffectEQ" id="AudioEffectEQ_owuqq"]
resource_name = "EQ"
band_db/32_hz = -60.0
band_db/100_hz = 3.0
band_db/320_hz = 3.0
band_db/1000_hz = 1.7
band_db/3200_hz = -3.0
band_db/10000_hz = -6.1
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_x2q3c"]
resource_name = "LowPassFilter"
cutoff_hz = 1000.0
resonance = 1.0
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_cavki"]
resource_name = "Reverb"
predelay_msec = 130.0
predelay_feedback = 0.11
damping = 0.42
hipass = 0.05
wet = 0.06
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_ac8dx"]
resource_name = "Compressor"
threshold = -8.0
gain = 8.0
attack_us = 100.0
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_fo0rq"]
resource_name = "Reverb"
predelay_msec = 51.0
predelay_feedback = 0.14
room_size = 0.48
damping = 0.42
wet = 0.15
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_kj6q8"]
resource_name = "Reverb"
predelay_msec = 20.0
predelay_feedback = 0.18
room_size = 0.29
damping = 0.25
wet = 0.35
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_oi6lo"]
resource_name = "Reverb"
predelay_msec = 141.0
wet = 0.02
[sub_resource type="AudioEffectDelay" id="AudioEffectDelay_4mbgq"]
resource_name = "Delay"
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_u7mct"]
resource_name = "Compressor"
threshold = -9.0
ratio = 1.6
attack_us = 50.0
release_ms = 50.0
[sub_resource type="AudioEffectStereoEnhance" id="AudioEffectStereoEnhance_qgai2"]
resource_name = "StereoEnhance"
pan_pullout = 1.62
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_058jr"]
resource_name = "Reverb"
predelay_msec = 300.0
predelay_feedback = 0.58
room_size = 0.39
damping = 0.3
hipass = 0.12
wet = 0.05
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_3v0kp"]
resource_name = "Compressor"
threshold = -6.5
attack_us = 2000.0
release_ms = 50.0
[resource]
bus/0/volume_db = -14.056
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_34kb8")
bus/0/effect/0/enabled = true
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -11.9576
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectCompressor_tke6u")
bus/1/effect/0/enabled = true
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"
bus/3/name = &"UI"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Master"
bus/4/name = &"WindSFX"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = &"SFX"
bus/4/effect/0/effect = SubResource("AudioEffectLowPassFilter_x2q3c")
bus/4/effect/0/enabled = true
bus/5/name = &"Reverb Large"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = &"SFX"
bus/5/effect/0/effect = SubResource("AudioEffectReverb_cavki")
bus/5/effect/0/enabled = true
bus/5/effect/1/effect = SubResource("AudioEffectCompressor_ac8dx")
bus/5/effect/1/enabled = true
bus/6/name = &"Reverb Medium"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = 0.0
bus/6/send = &"SFX"
bus/6/effect/0/effect = SubResource("AudioEffectReverb_fo0rq")
bus/6/effect/0/enabled = true
bus/7/name = &"Reverb Small"
bus/7/solo = false
bus/7/mute = false
bus/7/bypass_fx = false
bus/7/volume_db = -0.923751
bus/7/send = &"SFX"
bus/7/effect/0/effect = SubResource("AudioEffectReverb_kj6q8")
bus/7/effect/0/enabled = true
bus/8/name = &"Announcer"
bus/8/solo = false
bus/8/mute = false
bus/8/bypass_fx = false
bus/8/volume_db = 0.0
bus/8/send = &"Master"
bus/8/effect/0/effect = SubResource("AudioEffectReverb_oi6lo")
bus/8/effect/0/enabled = true
bus/8/effect/1/effect = SubResource("AudioEffectDelay_4mbgq")
bus/8/effect/1/enabled = true
bus/8/effect/2/effect = SubResource("AudioEffectCompressor_u7mct")
bus/8/effect/2/enabled = true
bus/8/effect/3/effect = SubResource("AudioEffectStereoEnhance_qgai2")
bus/8/effect/3/enabled = true
bus/9/name = &"Confirm Kill"
bus/9/solo = false
bus/9/mute = false
bus/9/bypass_fx = false
bus/9/volume_db = 0.0
bus/9/send = &"UI"
bus/9/effect/0/effect = SubResource("AudioEffectReverb_058jr")
bus/9/effect/0/enabled = true
bus/9/effect/1/effect = SubResource("AudioEffectCompressor_3v0kp")
bus/9/effect/1/enabled = true
bus/10/name = &"Voices"
bus/10/solo = false
bus/10/mute = false
bus/10/bypass_fx = false
bus/10/volume_db = 0.0
bus/10/send = &"SFX"
bus/10/effect/0/effect = SubResource("AudioEffectDelay_pk24o")
bus/10/effect/0/enabled = true
bus/10/effect/1/effect = SubResource("AudioEffectDistortion_lg4by")
bus/10/effect/1/enabled = true
bus/10/effect/2/effect = SubResource("AudioEffectChorus_1lc3v")
bus/10/effect/2/enabled = true
bus/10/effect/3/effect = SubResource("AudioEffectCompressor_u04do")
bus/10/effect/3/enabled = true
bus/10/effect/4/effect = SubResource("AudioEffectEQ_owuqq")
bus/10/effect/4/enabled = true