Volumetric environment. This is not a game, it is a bare environment. It is meant to be a resource for mods and/or games developers, a sandbox where you can develop your nodes, mobs, biomes, mapgens, whatever. https://forum.minetest.net/viewtopic.php?t=20998
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# Enable the Minetest Games' nodes aliases
default_mevo_to_mtg_nodenames (MeVo to MTG's nodenames aliases) bool false
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
craftguide_progressive_mode (Craftguide Progressive Mode) bool false
# Integration in the default inventory.
craftguide_sfinv_only (Craftguide Inventory only) bool false
# The hand's range, stated in nodes. Default: 2
# Note:
# 1 = the node where the player's character is standing.
# 2 = the node next to the above mentioned node.
hand_range (Hand's range) int 2
# The hand's damage dealt to fleshy entities. Default: 2
# Note:
# 1 = one hit point, or half an heart.
# 2 = two hit points, or one heart.
hand_fleshy_damage (Hand's fleshy damage) int 2
# The hand's max allowed dig level for the given group.
hand_crumbly_maxlevel (Crumbly max diggable level) int 0
# The hand's digging times per node group level.
hand_time_crumbly_0 (Crumbly level 0 dig time) int 1
# The hand's digging times per node group level.
hand_time_crumbly_1 (Crumbly level 1 dig time) int 1
# The hand's digging times per node group level.
hand_time_crumbly_2 (Crumbly level 2 dig time) int 1
# The hand's digging times per node group level.
hand_time_crumbly_3 (Crumbly level 3 dig time) int 1
# The hand's digging times per node group level.
hand_time_crumbly_4 (Crumbly level 4 dig time) int 1
# The hand's max allowed dig level for the given group.
hand_soil_maxlevel (Soil max diggable level) int 0
# The hand's digging times per node group level.
hand_time_soil_0 (Soil level 0 dig time) int 1
# The hand's digging times per node group level.
hand_time_soil_1 (Soil level 1 dig time) int 1
# The hand's digging times per node group level.
hand_time_soil_2 (Soil level 2 dig time) int 1
# The hand's digging times per node group level.
hand_time_soil_3 (Soil level 3 dig time) int 1
# The hand's digging times per node group level.
hand_time_soil_4 (Soil level 4 dig time) int 1
# Toggle all ABMs on or off
default_abm_toggle (Toggle all ABMs on or off) bool true
# Dirt to dirt with grass
default_abm_grass_1 (ABM Dirt to dirt with grass) bool true
# Dirt to dirt with dry grass
default_abm_grass_2 (ABM Dirt to dirt with dry grass) bool true
# Dirt to dirt with rainforest grass
default_abm_grass_3 (ABM Dirt to dirt with rainforest grass) bool true
# Grass to dirt
default_abm_grass_4 (ABM Grass to dirt) bool true
# Stone to hot stone
default_abm_lava_1 (ABM Stone to hot stone) bool true
# Hot stone to flowing lava
default_abm_lava_2 (ABM Hot stone to flowing lava) bool true
# Hot stone to stone
default_abm_lava_3 (ABM Hot stone to stone) bool true
# Desert stone to hot desert stone
default_abm_lava_4 (ABM Desert stone to hot desert stone) bool true
# Hot desert stone to flowing lava
default_abm_lava_5 (AMB Hot desert stone to flowing lava) bool true
# Hot desert stone to desert stone
default_abm_lava_6 (ABM Hot desert stone to desert stone) bool true
# Dirt to scorched dirt
default_abm_lava_7 (ABM Dirt to scorched dirt) bool true
# Dirt to scorched dirt with ash
default_abm_lava_8 (AMB Dirt to scorched dirt with ash) bool true
# Dirt with ash to ash block
default_abm_lava_9 (ABM Dirt with ash to ash block) bool true
# Ash block to air
default_abm_lava_10 (ABM Ash block to air) bool true
# Sands to obsidian
default_abm_lava_11 (ABM Sands to obsidian) bool true
# Obsidian to scorched dirt
default_abm_lava_12 (ABM Obsidian to scorched dirt) bool true
# Water to air number 1
default_abm_lava_13 (ABM Water to air number 1) bool true
# Water to air number 2
default_abm_lava_14 (ABM Water to air number 2) bool true
# Snow to flowing water
default_abm_lava_15 (ABM Snow to flowing water) bool true
# Snow block to flowing water
default_abm_lava_16 (ABM Snow block to flowing water) bool true
# Ice to flowing icy water
default_abm_lava_17 (ABM Ice to flowing icy water) bool true
# Lava to stone number 1
default_abm_water_1 (ABM Lava to stone number 1) bool true
# Lava to stone number 2
default_abm_water_2 (ABM Lava to stone number 2) bool true
# Lava to air
default_abm_water_3 (ABM Lava to air) bool true
# Lava sound
default_abm_sound_1 (ABM Lava sound) bool true