Adds more nodes to the falling_node group. https://forum.minetest.net/viewtopic.php?t=18239
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
This repo is archived. You can view files and clone it, but cannot push or open issues/pull-requests.
h4mlet a5711b33b8
v1.5.0
2 years ago
CHANGELOG.md v1.5.0 2 years ago
LICENCE.txt v1.5.0 2 years ago
README.md v1.5.0 2 years ago
darkage.lua v1.5.0 2 years ago
depends.txt v1.5.0 2 years ago
description.txt v1.5.0 2 years ago
init.lua v1.5.0 2 years ago
mod.conf v1.5.0 2 years ago
settingtypes.txt v1.5.0 2 years ago

README.md

FALLEN NODES

Adds dirt, cobble, straw and cactus nodes to the falling_node group. Papyrus will fall too.

Version: 1.5.0 License: EUPL v1.2 or later.

Dependencies: default, stairs, farming (found Minetest Game)
Supported: Landscape, Experimental Mapgen, Darkage (Addi's fork)

Advanced setting: Settings -> All Settings -> Mods -> fallen_nodes

Description:
Dirt, cobble, straw and cactus nodes nodes will no longer 'float'. Papyrus nodes will fall as well.

Credits:
Thanks to TenPlus1 for this post, which allowed me to greatly improve the code.

Installation

Unzip the archive, rename the folder to fallen_nodes and place it in
../minetest/mods/

If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/

GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/

For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods