Browse Source

More misc. typos

master
luz.paz 1 year ago
parent
commit
7a09a5774e

+ 2
- 2
ChangeLog.txt View File

@@ -750,7 +750,7 @@ Version: V0.1B78 Date: Sun Nov 23 13:15:15 2003 +++++++++++++++++++++++++++++++
Version: V0.1B77 Date: Fri Nov 14 14:56:14 2003 +++++++++++++++++++++++++++++++
* Finished Setup stuff
* Removed all relativ paths
* Removed all relative paths
* config HomePath is now not in bin anymore
* all config files one dir up
* FC runs now from every directory
@@ -1012,7 +1012,7 @@ Version: V0.1B26 Date: Tue Jan 21 05:59:01 2003 +++++++++++++++++++++++++++++++
Version: V0.1B25 Date: Sun Jan 19 18:20:51 2003 +++++++++++++++++++++++++++++++
* Big Linux port patch from Vaclav
- some fixes on implicite type conversion (Vaclav)
- some fixes on implicit type conversion (Vaclav)
- moving all .cxx to .cpp mainly in gui
- moving DlgCusomizeImpl to Imp
- and InitGui to GuiInit

+ 1
- 1
src/App/ExtensionContainer.h View File

@@ -59,7 +59,7 @@ namespace App {
* multiple inheritance. If added from python it is a runtime extension and not visible from type.
* Hence querying existing extensions of an object and accessing its methods works not by type
* casting but by the interface provided in ExtensionContainer. The default workflow is to query if
* an extension exists and then get the extension obejct. No matter if added from python or c++ this
* an extension exists and then get the extension object. No matter if added from python or c++ this
* interface works always the same.
* @code
* if (object->hasExtension(GroupExtension::getClassTypeId())) {

+ 1
- 1
src/App/PropertyGeo.h View File

@@ -342,7 +342,7 @@ private:
Base::Placement _cPos;
};
/** the general Link Poperty
/** the general Link Property
* Main Purpose of this property is to Link Objects and Features in a document.
*/
class AppExport PropertyPlacementLink : public PropertyLink

+ 1
- 1
src/App/PropertyLinks.h View File

@@ -242,7 +242,7 @@ public:
PropertyLinkListGlobal() {_pcScope = LinkScope::Global;};
};
/** the Link Poperty with sub elements
/** the Link Property with sub elements
* This property links an object and a defined sequence of
* sub elements. These subelements (like Edges of a Shape)
* are stored as names, which can be resolved by the

+ 3
- 3
src/Base/Parameter.cpp View File

@@ -411,7 +411,7 @@ void ParameterGrp::SetBool(const char* Name, bool bValue)
{
// find or create the Element
DOMElement *pcElem = FindOrCreateElement(_pGroupNode,"FCBool",Name);
// and set the vaue
// and set the value
pcElem->setAttribute(XStr("Value").unicodeForm(), XStr(bValue?"1":"0").unicodeForm());
// trigger observer
Notify(Name);
@@ -476,7 +476,7 @@ void ParameterGrp::SetInt(const char* Name, long lValue)
char cBuf[256];
// find or create the Element
DOMElement *pcElem = FindOrCreateElement(_pGroupNode,"FCInt",Name);
// and set the vaue
// and set the value
sprintf(cBuf,"%li",lValue);
pcElem->setAttribute(XStr("Value").unicodeForm(), XStr(cBuf).unicodeForm());
// trigger observer
@@ -537,7 +537,7 @@ void ParameterGrp::SetUnsigned(const char* Name, unsigned long lValue)
char cBuf[256];
// find or create the Element
DOMElement *pcElem = FindOrCreateElement(_pGroupNode,"FCUInt",Name);
// and set the vaue
// and set the value
sprintf(cBuf,"%lu",lValue);
pcElem->setAttribute(XStr("Value").unicodeForm(), XStr(cBuf).unicodeForm());
// trigger observer

+ 1
- 1
src/Gui/DocumentPy.xml View File

@@ -121,7 +121,7 @@
</Attribute>
<Attribute Name="Modified" ReadOnly="true">
<Documentation>
<UserDocu>Returns True if the document is marked as modified, and False otherwse</UserDocu>
<UserDocu>Returns True if the document is marked as modified, and False otherwise</UserDocu>
</Documentation>
<Parameter Name="Modified" Type="Boolean" />
</Attribute>

+ 2
- 2
src/Gui/Stylesheets/Dark-blue.qss View File

@@ -64,7 +64,7 @@ KNOWN BUGS and TO DO
/*==================================================================================================
Reset elements
==================================================================================================*/
/* Reseting everything helps to unify styles across different operating systems */
/* Resetting everything helps to unify styles across different operating systems */
* {
padding: 0px;
margin: 0px;
@@ -497,7 +497,7 @@ QTabBar {
background-color: transparent;
}
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reseted as follows: */
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reset as follows: */
QTabBar {
border-top: 1px solid #5a5a5a; /* set color for all QTabBars */
}

+ 2
- 2
src/Gui/Stylesheets/Dark-green.qss View File

@@ -64,7 +64,7 @@ KNOWN BUGS and TO DO
/*==================================================================================================
Reset elements
==================================================================================================*/
/* Reseting everything helps to unify styles across different operating systems */
/* Resetting everything helps to unify styles across different operating systems */
* {
padding: 0px;
margin: 0px;
@@ -497,7 +497,7 @@ QTabBar {
background-color: transparent;
}
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reseted as follows: */
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reset as follows: */
QTabBar {
border-top: 1px solid #5a5a5a; /* set color for all QTabBars */
}

+ 2
- 2
src/Gui/Stylesheets/Dark-orange.qss View File

@@ -64,7 +64,7 @@ KNOWN BUGS and TO DO
/*==================================================================================================
Reset elements
==================================================================================================*/
/* Reseting everything helps to unify styles across different operating systems */
/* Resetting everything helps to unify styles across different operating systems */
* {
padding: 0px;
margin: 0px;
@@ -497,7 +497,7 @@ QTabBar {
background-color: transparent;
}
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reseted as follows: */
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reset as follows: */
QTabBar {
border-top: 1px solid #5a5a5a; /* set color for all QTabBars */
}

+ 2
- 2
src/Gui/Stylesheets/Light-blue.qss View File

@@ -64,7 +64,7 @@ KNOWN BUGS and TO DO
/*==================================================================================================
Reset elements
==================================================================================================*/
/* Reseting everything helps to unify styles across different operating systems */
/* Resetting everything helps to unify styles across different operating systems */
* {
padding: 0px;
margin: 0px;
@@ -497,7 +497,7 @@ QTabBar {
background-color: transparent;
}
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reseted as follows: */
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reset as follows: */
QTabBar {
border-top: 1px solid #d2d2d2; /* set color for all QTabBars */
}

+ 2
- 2
src/Gui/Stylesheets/Light-green.qss View File

@@ -64,7 +64,7 @@ KNOWN BUGS and TO DO
/*==================================================================================================
Reset elements
==================================================================================================*/
/* Reseting everything helps to unify styles across different operating systems */
/* Resetting everything helps to unify styles across different operating systems */
* {
padding: 0px;
margin: 0px;
@@ -497,7 +497,7 @@ QTabBar {
background-color: transparent;
}
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reseted as follows: */
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reset as follows: */
QTabBar {
border-top: 1px solid #d2d2d2; /* set color for all QTabBars */
}

+ 2
- 2
src/Gui/Stylesheets/Light-orange.qss View File

@@ -64,7 +64,7 @@ KNOWN BUGS and TO DO
/*==================================================================================================
Reset elements
==================================================================================================*/
/* Reseting everything helps to unify styles across different operating systems */
/* Resetting everything helps to unify styles across different operating systems */
* {
padding: 0px;
margin: 0px;
@@ -497,7 +497,7 @@ QTabBar {
background-color: transparent;
}
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reseted as follows: */
/* Workaround for QTabBars created from docked QDockWidgets which don't draw the border if not set and reset as follows: */
QTabBar {
border-top: 1px solid #d2d2d2; /* set color for all QTabBars */
}

+ 2
- 2
src/Gui/View3DViewerPy.cpp View File

@@ -63,9 +63,9 @@ void View3DInventorViewerPy::init_type()
add_varargs_method("seekToPoint",&View3DInventorViewerPy::seekToPoint,"seekToPoint(tuple) -> None\n"
"Initiate a seek action towards the 3D intersection of the scene and the\n"
"ray from the screen coordinate's point and in the same direction as the\n"
"camera is pointing. If the tuple has two entries it is interpretet as the\n"
"camera is pointing. If the tuple has two entries it is interpreted as the\n"
"screen coordinates xy and the intersection point with the scene is\n"
"calculated. If three entries are given it is interpretet as the intersection\n"
"calculated. If three entries are given it is interpreted as the intersection\n"
"point xyz and the seek is done towards this point"
);
add_varargs_method("setFocalDistance",&View3DInventorViewerPy::setFocalDistance,"setFocalDistance(float) -> None\n");

+ 1
- 1
src/Mod/Fem/feminout/writeFenicsXDMF.py View File

@@ -246,7 +246,7 @@ def write_fenics_mesh_xdmf(fem_mesh_obj, outputfile, group_values_dict={}, encod
base_geometry = ET.SubElement(base_grid, "Geometry")

# TODO: for the general mesh: write out topology and geometry in grid node
# TOOD: for every marked group write own grid node with topology (ref if cells)
# TODO: for every marked group write own grid node with topology (ref if cells)
# geometry ref, attribute

#####################################

+ 1
- 1
src/Mod/Mesh/App/Core/Elements.cpp View File

@@ -810,7 +810,7 @@ int MeshGeomFacet::IntersectWithFacet (const MeshGeomFacet& rclFacet,
// With extremely acute-angled triangles it may happen that the algorithm
// claims an intersection but the intersection points are far outside the
// model. So, a plausability check is to verify that the intersection points
// model. So, a plausibility check is to verify that the intersection points
// are inside the bounding boxes of both triangles.
Base::BoundBox3f box1 = this->GetBoundBox();
if (!box1.IsInBox(rclPt0) || !box1.IsInBox(rclPt1))

+ 1
- 1
src/Mod/Mesh/App/Core/Triangulation.cpp View File

@@ -382,7 +382,7 @@ bool EarClippingTriangulator::Triangulate::Process(const std::vector<Base::Vecto
nv--;
/* resest error detection counter */
/* reset error detection counter */
count = 2*nv;
}
}

+ 1
- 1
src/Mod/Part/App/Attacher.cpp View File

@@ -1205,7 +1205,7 @@ Base::Placement AttachEngine3D::calculateAttachedPlacement(Base::Placement origP
case mmFrenetTN:
case mmFrenetTB:
case mmRevolutionSection:
case mmConcentric: {//all alignments to poing on curve
case mmConcentric: {//all alignments to point on curve
if (shapes.size() < 1)
throw Base::ValueError("AttachEngine3D::calculateAttachedPlacement: no subshapes specified (need one edge, and an optional vertex).");


+ 1
- 1
src/Mod/Part/App/Attacher.h View File

@@ -189,7 +189,7 @@ struct SuggestResult{
std::set<eRefType> nextRefTypeHint;

/**
* @brief reachableModes. List of modes that can be reached by selecing
* @brief reachableModes. List of modes that can be reached by selecting
* more references. Is a map, where key is the mode that can be reached,
* and value is a list of reference sequences that can be added to reach
* the mode (stuff already linked is omitted from these lists; only extra

+ 1
- 1
src/Mod/PartDesign/Gui/CommandBody.cpp View File

@@ -609,7 +609,7 @@ void CmdPartDesignMoveTip::activated(int iMsg)
doCommand(Gui,"Gui.activeDocument().show(\"%s\")", selFeature->getNameInDocument());
}

// TOOD: Hide all datum features after the Tip feature? But the user might have already hidden some and wants to see
// TODO: Hide all datum features after the Tip feature? But the user might have already hidden some and wants to see
// others, so we would have to remember their state somehow
updateActive();
}

+ 1
- 1
src/Mod/PartDesign/Gui/TaskPrimitiveParameters.cpp View File

@@ -639,7 +639,7 @@ void TaskBoxPrimitives::setPrimitive(QString name)
// Execute the Python block
// No need to open a transaction because this is already done in the command
// class or when starting to edit a primitve.
// class or when starting to edit a primitive.
Gui::Command::runCommand(Gui::Command::Doc, cmd.toUtf8());
Gui::Command::runCommand(Gui::Command::Doc, "App.ActiveDocument.recompute()");
}

+ 1
- 1
src/Mod/PartDesign/Gui/TaskTransformedParameters.h View File

@@ -151,7 +151,7 @@ protected Q_SLOTS:
PartDesignGui::ViewProviderTransformed *getTopTransformedView () const;
/**
* Returns the base transformated object
* Returns the base transformed object
* For stand alone features it will be objects associated with this object
* For features inside multitransform it will be the base multitransform object
*/

+ 2
- 2
src/Mod/Path/App/Area.cpp View File

@@ -3213,7 +3213,7 @@ void Area::toPath(Toolpath &path, const std::list<TopoDS_Shape> &shapes,
(pstart.*setter)(resume_height);

gp_Pnt plast,p;
// initial vertial rapid pull up to retraction (or start Z height if higher)
// initial vertical rapid pull up to retraction (or start Z height if higher)
(p.*setter)(std::max(retraction,(pstart.*getter)()));
addGCode(false,path,plast,p,"G0");
plast = p;
@@ -3225,7 +3225,7 @@ void Area::toPath(Toolpath &path, const std::list<TopoDS_Shape> &shapes,
plast = p;
p = pstart;
}
// vertial rapid down to feed start
// vertical rapid down to feed start
addGCode(false,path,plast,p,"G0");

plast = p;

+ 1
- 1
src/Mod/Path/libarea/kurve/offset.cpp View File

@@ -69,7 +69,7 @@ namespace geoff_geometry {
bool bClosed = Closed();
int nspans = nSpans();
if(bClosed) {
Get(nspans, curSpan, true); // assign previus span for closed
Get(nspans, curSpan, true); // assign previous span for closed
prevSpanOff = curSpan.Offset(offset);
nspans++; // read first again

+ 1
- 1
src/Mod/Robot/App/Simulation.h View File

@@ -55,7 +55,7 @@ public:
void step(double tick);
void setToWaypoint(unsigned int n);
void setToTime(float t);
// apply the start axis angles and set to time 0. Restors the exact start position
// apply the start axis angles and set to time 0. Restores the exact start position
void reset(void);
double Pos;

+ 1
- 1
src/Mod/Sandbox/Gui/GLGraphicsView.cpp View File

@@ -115,7 +115,7 @@ void GraphicsView::resizeEvent(QResizeEvent *event)
//QDialog *dialog = new QDialog(0, Qt::Window | Qt::CustomizeWindowHint | Qt::WindowTitleHint);

////dialog->setWindowOpacity(0.8);
//dialog->setWindowTitle(tr("Titel"));
//dialog->setWindowTitle(tr("Title"));
//dialog->setLayout(new QVBoxLayout);
//dialog->layout()->addWidget(new QLabel(tr("Use mouse wheel to zoom model, and click and drag to rotate model")));
//dialog->layout()->addWidget(new QLabel(tr("Move the sun around to change the light position")));

+ 1
- 1
src/Mod/Spreadsheet/App/Spreadsheet_legacy.py View File

@@ -832,7 +832,7 @@ class SpreadsheetView(QtGui.QWidget):
self.table.item(r,c).setBackground(brush)

def changeCell(self,r,c,value=None):
"changes the contens of a cell"
"changes the contents of a cell"
if self.doNotChange:
if DEBUG: print("DoNotChange flag is set")
self.doNotChange = False

+ 1
- 1
src/Mod/TechDraw/App/DrawViewDimension.cpp View File

@@ -166,7 +166,7 @@ void DrawViewDimension::onChanged(const App::Property* prop)
}
if (prop == &Arbitrary) {
if (!Arbitrary.getValue()) {
FormatSpec.setValue(getDefaultFormatSpec().c_str()); //restore a useable FormatSpec
FormatSpec.setValue(getDefaultFormatSpec().c_str()); //restore a usable FormatSpec
}
}

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